In the bid to get this blog up and running again, I’ve decided to post a blog every day, for the next 30 days.

First post!

Played the first game in a new D&D campaign today, and it. Was. Hilarious.

I play a Raku-n (yes, a 4’5″ Raccoonfolk) Treasure Hunter (read: more honest and adventurous Rogue) who has crazy dexterity, intelligence and disable device, search and knowledge skills. He is awesome and I love him.

.. And then there’s the party members. The Warlock is fine, but the CLERIC…!

Bare with me…

1) We successfully bluff a guard on the other side of the door that we, too, were guards. The cleric then goes in, manages to bluff his way halfway across the room… Then asks the guard “Where are we?” Guard comes to his senses, and attacks!

2) The cleric busts down every door we come across. All of which were unlocked to begin with. These doors then reset once we leave the room… Only for him to bust them down again.

3) My TH successfully spies through a keyhole at 2 kneeling figures. He then successfully opens the door and enters on a Move Silently check… Then the Cleric hears a voice he recognises, barges past me, and alerts the villains!

3) We’re instructed NOT to mention the tomb we’re looking for, or name the woman who lies there once we reach the town… The cleric goes from hut to hut, asking about the tomb. An angry peasant hits him with a vase for ONE DAMAGE… Cleric responds by cleaving the poor bastard’s head down the middle. This enrages the entire village, who attack! The Warlock and I say “You’re in your own,” and retreat to the woods.

4) THE CLERIC HAD THE MAP ON HIM. THE MAP TO THE TOMB. HE HAD IT BEFORE WE EVEN ENTERED THE TOWN.

5) Arrrrgh…

So! That’s the first blog – twenty-nine to go!

Dave

Advertisements